Sunday, 22 September 2013

The Pagola

The Pagola
 
 
 
Did a lot of research (online pictures) on Chinese architecture especially the roof. Took me a while to get the shape and placement right. The outcome is good. Modelled part of the pagola and duplicate it around the y axis 5 times. The base is from simple cube shapes.

 
Took quite some time to UV map this mesh as it has many different shapes. All this is done in Maya using planar projection.

 
Texture the entire pagola in Photoshop as this is a non-organic object in which I find it more practical to do it just applying texture in 2d.

 
Test render in Mental Ray and the outcome is not too bad. Might redo the texture with higher resolution texture to bring out more of this pagola. Will decide at a later stage when applying lightings whether to use a normal map to enhance the details as this scene will be quite dark.

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