Opening Scene
https://vimeo.com/77324783
Model the desert scene with just simple planes and cubes. Wasn't happy with the first terrain I model as I find the texture is simply not hi-res enough. The hardest part is the ncloth simulation as Maya ncloth itself is unpredictable. Lots of trials and errors before I got what I wanted. I find that ncloth presets doesn't work in most cases. Further tweaking is required and sometimes the most unimagined preset does the job with some tweaking. Here I use the 'chain mail' preset where I have to increase the wind attribute to very high in order to have the cape moves with the wind. Further effects are done in After Effect where I used a green screen sand storm downloaded from internet. Will add more animations to this scene like tumbleweed rolling and particles sands blowing in different directions to make this scene as realistic.
Cliff Top
Same basic modelling of the cliff top and the animation is just a basic walk to the edge and stop before the camera close in to the character to reveal the city. I ran into problem using the saved ncloth preset above as the cape doesn't flow the way I wanted. After blending the chain mail with the silk preset, the cape lifted a little. I further reduce the Maya nucleus gravity attribute to achieve the cape nicely blown against the wind.
Temple Front
This is probably the hardest animation I did as the timing is crucial in this scene. Also I knew that the cape simulation going to be hard after tedious hours I spent on the previous animations. This scene's animation is more dramatic and the chances ncloth going to break is high. I did plan ahead before doing this animation and I was using plenty of ncloth's constraint to mimic as much movement for the cape as the character has two leaps in this scene. Here, I increase the gravity in the nucleus attributes to extremely high, just to hold down the cape as much as I can. This is also the most breakdown in term of camera shots to get the feel of the character leaping.
Tunnel Scene
Animation is minimal in this scene but the lightings will play an important role in giving the mood in the tunnel. I model the tunnel using basic cyclinder shapes with cubes for the pillars and rocks. I further shaped the tunnel using the sculpt tool. Finally found a sword reference I like and model the sword. Ncloth is most easy and I used the chain mail preset with no physical attributes.
Posted the snow animation details in the last post but was unable to upload videos here. Finally got Vimeo working and the links below each image are the those animations blocking done for the last two weeks.
Also included is the snow animation with the link below.
https://vimeo.com/77324897