Snow Scene
Simple cube and sculpted using Maya Sculpt tool. UV mapped it in less than a minute with a plugin called UV Master in ZBrush and painted the texture using projection painting in Mudbox. The only problem was to get a high resolution (4096x4096) image for the mountain and snow texture. Did further sculpting in Mudbox to extract a normal map to give slight details and bumps to the terrain. This scene will be composite in After Effects with additional layers of fog created in Photoshop. Thus detailed of the rocks is not necessary. We will be using a matte painting for the background and the entire scene will be lit with just a single directional light and a HDRI image in Maya.
Referenced the character and animated the climb. I placed a camera at this angle and distance (above image) and animate the camera moving away and panning to the back of the character to give a sense of the huge mountain and surrounding.
Camera position at frame 110.
End of frame 204.
This is the next shot of the camera where the character appears at the top of the climb and finally it will fade into the shot below where the character is walking on the top of the mountain (image below). I referenced the character into a new scene and animated him in a walk cycle I did earlier for the 'Bamboo Forest'. Changed the setting to post-infinity in the graph editor and set the time line to have the character walked 3 cycles. Saved the file and re-referenced it in this scene and just animate the terrain moving backward. The walk is slightly different where the character struggles to walk in this snow with his head looking down to the ground.
Using this method of referencing saves time as we can reuse the animation in different scenes. We can use animation layers to further animate the character in those scenes. The only difficult task is getting the timing right in each different scenes.
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